// MapEditNH2 Ver.1.33 *.map -> C source Convert.
// Full Cell File Name : room.cell ( number : 0-511 )
// Part Cell File Name : club.cel ( number : 512-1023 )

#define	MapSizeX_club01_1	14
#define	MapSizeY_club01_1	11

const u16 club01_1_OutRangeCell[4] = {
0x0001,0x0001,0x0001,0x0001,
};

const u16 club01_1_MapData[ MapSizeX_club01_1*MapSizeY_club01_1 ] = {
0x0611,0x0611,0x0614,0x0611,0x0612,0x0611,0x0612,0x0611,0x0612,0x0611,0x0611,0x0614,0x0611,0x0611,
0x0640,0x0641,0x061c,0x0644,0x061d,0x061d,0x0619,0x061a,0x061d,0x061d,0x0645,0x061c,0x0642,0x0643,
0x0648,0x0649,0x0624,0x064c,0x3222,0x3221,0x3222,0x3221,0x3222,0x3221,0x064d,0x0625,0x064a,0x064b,
0x3204,0x3206,0x3202,0x3201,0x3202,0x3201,0x3202,0x3201,0x3202,0x3201,0x3202,0x3201,0x3205,0x3206,
0x3204,0x3201,0x3228,0x3229,0x3229,0x3250,0x3251,0x3251,0x3252,0x3253,0x3229,0x322a,0x3202,0x3201,
0x3204,0x3201,0x3230,0x0231,0x0231,0x4258,0x4259,0x4259,0x425a,0x025b,0x0231,0x3232,0x3202,0x3201,
0x3204,0x3201,0x3230,0x422e,0x0237,0x0660,0x0661,0x0661,0x0662,0x0234,0x422d,0x323f,0x3202,0x3201,
0x3204,0x3201,0x3230,0x4236,0x0234,0x065c,0x065d,0x065e,0x065f,0x0234,0x4235,0x323b,0x3202,0x3201,
0x3204,0x3201,0x3238,0x023e,0x323c,0x3264,0x3265,0x3266,0x3267,0x323c,0x023d,0x323a,0x3202,0x3201,
0x3246,0x3201,0x3202,0x3201,0x3202,0x3201,0x3202,0x3201,0x3202,0x3201,0x3202,0x3201,0x3202,0x3247,
0x064e,0x3201,0x3202,0x3201,0x3202,0x3201,0x0006,0x0007,0x3202,0x3201,0x3202,0x3201,0x3202,0x064f,
};

const MapScreenData club01_1_map_data =
{
	MapSizeX_club01_1,
	MapSizeY_club01_1,
	club01_1_OutRangeCell,
	club01_1_MapData,
	&room_char_data,
	&club_char_data
};
